Grant Palmer 
Physics for Game Programmers 

Support

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.


This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You’ll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.

€79.99
payment methods

Table of Content

Adding Realism to Your Games.- Some Basic Concepts.- Basic Newtonian Mechanics.- Basic Kinematics.- Projectiles.- Collisions.- Sports Simulations.- Cars and Motorcycles.- Boats and Things That Float.- Airplanes.- Rockets and Missiles.- The Physics of Solids.- Explosions.- Lasers.- Probabilistic and Monte Carlo Simulations.

About the author

Grant Palmer is the author of the acclaimed Java Programmer’s Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at NASA’s Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms.
Buy this ebook and get 1 more FREE!
Language English ● Format PDF ● Pages 472 ● ISBN 9781430200215 ● File size 6.8 MB ● Publisher APRESS ● City CA ● Country US ● Published 2007 ● Downloadable 24 months ● Currency EUR ● ID 2149279 ● Copy protection Social DRM

More ebooks from the same author(s) / Editor

16,016 Ebooks in this category