This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty facing game studies as an open market of ideas and an academic ‘un-discipline’. This inquiry leads the writer to the gamer’s identity; the aficionado and the connoisseur of fictional worlds.
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Taal Portugees ● Formaat EPUB ● Pagina’s 98 ● ISBN 9788572168892 ● Bestandsgrootte 1.0 MB ● Uitgeverij EDUEL ● Stad Londrina ● Land BR ● Gepubliceerd 2017 ● Downloadbare 24 maanden ● Valuta EUR ● ID 8959185 ● Kopieerbeveiliging Adobe DRM
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