This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty facing game studies as an open market of ideas and an academic ‘un-discipline’. This inquiry leads the writer to the gamer’s identity; the aficionado and the connoisseur of fictional worlds.
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Language Portuguese ● Format EPUB ● Pages 98 ● ISBN 9788572168892 ● File size 1.0 MB ● Publisher EDUEL ● City Londrina ● Country BR ● Published 2017 ● Downloadable 24 months ● Currency EUR ● ID 8959185 ● Copy protection Adobe DRM
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