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P. Lacasa 
Learning in Real and Virtual Worlds 
Commercial Video Games as Educational Tools

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Packed with critical analysis and real-life examples, this book explores how children’s video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
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Inhaltsverzeichnis

Foreword; Henry Jenkins 1. Learning and Video Games 2. Entertainment and Education Platforms 3. Intelligent Objects 4. Interpreting Their Messages 5. Arguments in Virtual and Real Worlds 6. Learning to Create 7. Art and Video Games 8. Story Telling 9. Virtual Spaces and Avatars 10. New Heroes and Heroines

Über den Autor

Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.
Sprache Englisch ● Format PDF ● Seiten 274 ● ISBN 9781137312051 ● Dateigröße 3.0 MB ● Verlag Palgrave Macmillan US ● Ort New York ● Land US ● Erscheinungsjahr 2013 ● herunterladbar 24 Monate ● Währung EUR ● ID 3090648 ● Kopierschutz Soziales DRM

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