Packed with critical analysis and real-life examples, this book explores how children’s video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
Mục lục
Foreword; Henry Jenkins 1. Learning and Video Games 2. Entertainment and Education Platforms 3. Intelligent Objects 4. Interpreting Their Messages 5. Arguments in Virtual and Real Worlds 6. Learning to Create 7. Art and Video Games 8. Story Telling 9. Virtual Spaces and Avatars 10. New Heroes and HeroinesGiới thiệu về tác giả
Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.
Ngôn ngữ Anh ● định dạng PDF ● Trang 274 ● ISBN 9781137312051 ● Kích thước tập tin 3.0 MB ● Nhà xuất bản Palgrave Macmillan US ● Thành phố New York ● Quốc gia US ● Được phát hành 2013 ● Có thể tải xuống 24 tháng ● Tiền tệ EUR ● TÔI 3090648 ● Sao chép bảo vệ DRM xã hội