Packed with critical analysis and real-life examples, this book explores how children’s video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
Table des matières
Foreword; Henry Jenkins 1. Learning and Video Games 2. Entertainment and Education Platforms 3. Intelligent Objects 4. Interpreting Their Messages 5. Arguments in Virtual and Real Worlds 6. Learning to Create 7. Art and Video Games 8. Story Telling 9. Virtual Spaces and Avatars 10. New Heroes and HeroinesA propos de l’auteur
Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.
Langue Anglais ● Format PDF ● Pages 274 ● ISBN 9781137312051 ● Taille du fichier 3.0 MB ● Maison d’édition Palgrave Macmillan US ● Lieu New York ● Pays US ● Publié 2013 ● Téléchargeable 24 mois ● Devise EUR ● ID 3090648 ● Protection contre la copie DRM sociale