Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build
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Formato EPUB ● Páginas 408 ● ISBN 9781040079324 ● Editorial CRC Press ● Publicado 2009 ● Descargable 3 veces ● Divisa EUR ● ID 9369218 ● Protección de copia Adobe DRM
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