Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build
Compre este e-book e ganhe mais 1 GRÁTIS!
Formato EPUB ● Páginas 408 ● ISBN 9781040079324 ● Editora CRC Press ● Publicado 2009 ● Carregável 3 vezes ● Moeda EUR ● ID 9369218 ● Proteção contra cópia Adobe DRM
Requer um leitor de ebook capaz de DRM