Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build
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Formatera EPUB ● Sidor 408 ● ISBN 9781040079324 ● Utgivare CRC Press ● Publicerad 2009 ● Nedladdningsbara 3 gånger ● Valuta EUR ● ID 9369218 ● Kopieringsskydd Adobe DRM
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