Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build
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Formaat EPUB ● Pagina’s 408 ● ISBN 9781040079324 ● Uitgeverij CRC Press ● Gepubliceerd 2009 ● Downloadbare 3 keer ● Valuta EUR ● ID 9369218 ● Kopieerbeveiliging Adobe DRM
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